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<div class="title">ResourceManager.cs</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="keyword">using</span> <a class="code" href="namespace_system.html">System</a>.Collections;</div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="keyword">using</span> <a class="code" href="namespace_system.html">System</a>.Collections.Generic;</div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="keyword">using</span> <a class="code" href="namespace_framework.html">Framework</a>.<a class="code" href="namespace_framework_1_1_utilities.html">Utilities</a>;</div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="keyword">using</span> <a class="code" href="namespace_unity_engine.html">UnityEngine</a>;</div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_framework.html">Framework</a>.Core</div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;{</div><div class="line"><a name="l00011"></a><span class="lineno"><a class="line" href="class_framework_1_1_core_1_1_resource_manager.html">   11</a></span>&#160;    <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_framework_1_1_core_1_1_resource_manager.html">ResourceManager</a> : <a class="code" href="class_framework_1_1_utilities_1_1_singleton.html">Singleton</a>&lt;ResourceManager&gt;, <a class="code" href="interface_framework_1_1_core_1_1_i_system_module.html">ISystemModule</a></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;    {</div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;        <span class="keyword">public</span> <span class="keywordtype">string</span> PersistentDataUrl</div><div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="class_framework_1_1_core_1_1_resource_manager.html#aa70bb32d1286e4265f82d1b48c54097c">   18</a></span>&#160;        {</div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;            <span class="keyword">get</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;            {</div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;                <span class="keywordflow">return</span> <span class="stringliteral">&quot;file:///&quot;</span> + Application.persistentDataPath + <span class="stringliteral">&quot;/&quot;</span>;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;            }</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;        }</div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="class_framework_1_1_core_1_1_resource_manager.html#af70514bb7b8f5aba71fe323851fd26d6">   32</a></span>&#160;        <span class="keyword">public</span> T Load&lt;T&gt;(<span class="keywordtype">string</span> path, <span class="keywordtype">bool</span> instance = <span class="keyword">false</span>) where T : <a class="code" href="namespace_unity_engine.html">UnityEngine</a>.Object</div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        {</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;            T asset = Resources.Load&lt;T&gt;(path) as T;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;            <span class="keywordflow">if</span> (asset != null &amp;&amp; instance)</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;            {</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;                <span class="keywordflow">return</span> Object.Instantiate(asset);</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;            }</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;            <span class="keywordflow">return</span> asset;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        }</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="class_framework_1_1_core_1_1_resource_manager.html#af4ec77622791558654faad50c08b2ac8">   48</a></span>&#160;        <span class="keyword">public</span> GameObject <a class="code" href="class_framework_1_1_core_1_1_resource_manager.html#af4ec77622791558654faad50c08b2ac8">Instantiate</a>(<span class="keywordtype">string</span> path, Transform parent = null)</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        {</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;            GameObject asset = Load&lt;GameObject&gt;(path);</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;            GameObject go = null;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;            <span class="keywordflow">if</span> (asset != null)</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;            {</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;                go = GameObject.Instantiate(asset, parent) as GameObject;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;            }</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;            <span class="keywordflow">return</span> go;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        }</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="class_framework_1_1_core_1_1_resource_manager.html#a55abcad86043607869db0875f3954307">   59</a></span>&#160;        <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code" href="class_framework_1_1_core_1_1_resource_manager.html#a55abcad86043607869db0875f3954307">Update</a>(<span class="keywordtype">float</span> deltaTime)</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        {</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        }</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="class_framework_1_1_core_1_1_resource_manager.html#adf676a9f75f015aafb41ef7d83171ea7">   63</a></span>&#160;        <span class="keyword">public</span> <span class="keywordtype">void</span> <a class="code" href="class_framework_1_1_core_1_1_resource_manager.html#adf676a9f75f015aafb41ef7d83171ea7">Dispose</a>()</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        {</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        }</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    }</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;}</div><div class="ttc" id="namespace_system_html"><div class="ttname"><a href="namespace_system.html">System</a></div></div>
<div class="ttc" id="namespace_framework_1_1_utilities_html"><div class="ttname"><a href="namespace_framework_1_1_utilities.html">Framework.Utilities</a></div><div class="ttdef"><b>Definition:</b> <a href="_localization_8cs_source.html#l00008">Localization.cs:8</a></div></div>
<div class="ttc" id="class_framework_1_1_utilities_1_1_singleton_html"><div class="ttname"><a href="class_framework_1_1_utilities_1_1_singleton.html">Framework.Utilities.Singleton</a></div><div class="ttdoc">实现单例模式的模版类。 </div><div class="ttdef"><b>Definition:</b> <a href="_singleton_8cs_source.html#l00011">Singleton.cs:11</a></div></div>
<div class="ttc" id="class_framework_1_1_core_1_1_resource_manager_html_a55abcad86043607869db0875f3954307"><div class="ttname"><a href="class_framework_1_1_core_1_1_resource_manager.html#a55abcad86043607869db0875f3954307">Framework.Core.ResourceManager.Update</a></div><div class="ttdeci">void Update(float deltaTime)</div><div class="ttdoc">每帧更新 </div><div class="ttdef"><b>Definition:</b> <a href="_resource_manager_8cs_source.html#l00059">ResourceManager.cs:59</a></div></div>
<div class="ttc" id="class_framework_1_1_core_1_1_resource_manager_html_adf676a9f75f015aafb41ef7d83171ea7"><div class="ttname"><a href="class_framework_1_1_core_1_1_resource_manager.html#adf676a9f75f015aafb41ef7d83171ea7">Framework.Core.ResourceManager.Dispose</a></div><div class="ttdeci">void Dispose()</div><div class="ttdoc">当程序退出时 </div><div class="ttdef"><b>Definition:</b> <a href="_resource_manager_8cs_source.html#l00063">ResourceManager.cs:63</a></div></div>
<div class="ttc" id="namespace_framework_html"><div class="ttname"><a href="namespace_framework.html">Framework</a></div></div>
<div class="ttc" id="interface_framework_1_1_core_1_1_i_system_module_html"><div class="ttname"><a href="interface_framework_1_1_core_1_1_i_system_module.html">Framework.Core.ISystemModule</a></div><div class="ttdoc">系统组件，由Laucher管理 </div><div class="ttdef"><b>Definition:</b> <a href="_system_module_8cs_source.html#l00010">SystemModule.cs:10</a></div></div>
<div class="ttc" id="class_framework_1_1_core_1_1_resource_manager_html_af4ec77622791558654faad50c08b2ac8"><div class="ttname"><a href="class_framework_1_1_core_1_1_resource_manager.html#af4ec77622791558654faad50c08b2ac8">Framework.Core.ResourceManager.Instantiate</a></div><div class="ttdeci">GameObject Instantiate(string path, Transform parent=null)</div><div class="ttdoc">从文件中实例化预设到游戏物体。 </div><div class="ttdef"><b>Definition:</b> <a href="_resource_manager_8cs_source.html#l00048">ResourceManager.cs:48</a></div></div>
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<div class="ttc" id="class_framework_1_1_core_1_1_resource_manager_html"><div class="ttname"><a href="class_framework_1_1_core_1_1_resource_manager.html">Framework.Core.ResourceManager</a></div><div class="ttdoc">资源管理，提供各项本地资源，包括物体对象和UI等的解码和加载功能。 </div><div class="ttdef"><b>Definition:</b> <a href="_resource_manager_8cs_source.html#l00011">ResourceManager.cs:11</a></div></div>
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